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This topic automates code checks and compilation for 42 Network C-based projects. It ensures your code meets Norminette standards and compiles it with strict flags, all triggered by pushes or pull requests. Perfect for maintaining high code quality and consistency across your projects.
An introduction to graphics, This project is about representing a landscape as a 3D object in which all surfaces are outlined in lines using a graphics library.
This topic automates code checks and compilation for 42 Network C-based projects. It ensures your code meets Norminette standards and compiles it with strict flags, all triggered by pushes or pull requests. Perfect for maintaining high code quality and consistency across your projects.
simple 2D game developed in C using the MiniLibX graphical library. The goal is to navigate a character through a map, collect all required items, and reach an exit. with some Rules; This project covers map parsing & validating (.ber files), rendering sprites, handling keyboard events for player movement; Graphics: AppKit, OpenGL, MiniLibX.
Cub3D: 3D game engine built from scratch in C using raycasting, inspired by the classic Wolfenstein 3D. Features real-time rendering, texture mapping, and collision detection. A 42 / 1337 School project.
A 2D game built in C with MiniLibX for the 42 School curriculum. Collect all items, avoid enemies, and reach the exit. Focuses on graphics rendering, event handling, and map validation, featuring clean architecture, memory safety, and a bonus version with animations and enemies.