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Vercidium

Source code for the Vercidium Engine and Vercidium YouTube videos

The Vercidium Engine

By sponsoring this GitHub organisation or joining my Patreon, you will gain access to the source code for:

  • The Vercidium Engine, which powers the multiplayer FPS game Sector's Edge
  • All animations featured in my YouTube videos
  • Lightweight plant rendering featured in this video
  • Large-scale terrain rendering and sinking featured in this video
  • Asynchronous data streaming to the GPU featured in this video
  • Multithreaded resource loading featured in this video
  • Modern voxel rendering featured in this video
  • Lag compensation and packet delay detection featured in this article

The Raytraced Audio plugin is not available yet. You can register your interest here.

If you're here for the free stuff, check out:

Popular repositories Loading

  1. meshing meshing Public

    Greedy meshing algorithm for voxel models

    C# 599 49

  2. glvertexid glvertexid Public

    Heightmap rendering using gl_VertexID magic

    C# 99 7

  3. streaming streaming Public

    Multithreaded OpenGL texture streaming demo

    C# 56 3

  4. drawing drawing Public

    Drawing to bitmaps with SkiaSharp and rendering them with OpenGL

    C# 10 1

  5. godot_openal godot_openal Public

    This plugin provides custom nodes for using OpenAL Soft directly in Godot

    C# 3

  6. .github .github Public

    vercidium-patreon organisation settings

    2

Repositories

Showing 7 of 7 repositories
  • godot_openal Public

    This plugin provides custom nodes for using OpenAL Soft directly in Godot

    vercidium-patreon/godot_openal’s past year of commit activity
    C# 3 MIT 0 0 0 Updated Nov 26, 2025
  • openal_soft_bindings Public

    C# bindings for OpenAL Soft

    vercidium-patreon/openal_soft_bindings’s past year of commit activity
    C# 0 MIT-0 0 0 0 Updated Nov 26, 2025
  • .github Public

    vercidium-patreon organisation settings

    vercidium-patreon/.github’s past year of commit activity
    2 0 0 0 Updated Apr 7, 2025
  • drawing Public

    Drawing to bitmaps with SkiaSharp and rendering them with OpenGL

    vercidium-patreon/drawing’s past year of commit activity
    C# 10 MIT 1 0 0 Updated Dec 29, 2024
  • meshing Public

    Greedy meshing algorithm for voxel models

    vercidium-patreon/meshing’s past year of commit activity
    C# 599 MIT 49 3 1 Updated Aug 14, 2024
  • streaming Public

    Multithreaded OpenGL texture streaming demo

    vercidium-patreon/streaming’s past year of commit activity
    C# 56 MIT 3 0 0 Updated May 18, 2024
  • glvertexid Public

    Heightmap rendering using gl_VertexID magic

    vercidium-patreon/glvertexid’s past year of commit activity
    C# 99 MIT 7 0 0 Updated Mar 29, 2024

People

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Sponsors

  • @pappanick
  • @NullShield-Official
  • @vsensu
  • @Idea-Junkie
  • @TristenHarr
  • @aris-ch
  • @jnyavo
  • @DungeonWolf
  • @Dovyrn
  • @strangezakary
  • @thisisme133
  • @Corazun
  • @solentdev

Top languages

C#

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